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Old Dec 21, 2009, 01:22 AM // 01:22   #21
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Quote:
Originally Posted by HigherMinion View Post
That's the best idea I've heard for it; but what about attacks Adjacent foes And and and KDs on criticals!
Quote:
Originally Posted by Magikarp View Post
that's basically what I was saying with my previous post. Increase his levels by 3-5 levels, let him hit like a scythe, and maybe increase his attack speed to that of a scythe+33% IAS.

I did say to hit adjacent foes like a scythe. I mean.. outside of your joke about KDs and Crits, I think that it's a pretty good idea..

That way you have one heavy hitting tank that can smash multiple foes and trigger things like MoP, Splinter Weapon, etc more.


-or-

even add this..

10/3/45

Exploit nearest corpse to animate a level 5...25 Flesh Golem that can hit up to 3 adjacent foes. The Flesh Golem leaves an exploitable corpse and does not suffer health degeneration. You can have only one Flesh Golem at a time.
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Old Dec 21, 2009, 02:01 PM // 14:01   #22
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Exploit nearest corpse to animate a level 5...25 Fire Golem that can be exploded repeatedly for massive damage, enabling you to pwn mobs in awe-inspiring fashion.

Sorry...DII flashback got the better of me.

As others have said, Fleshy is medicore and there are better elites to take. No new news there.
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Old Dec 21, 2009, 02:13 PM // 14:13   #23
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So what. Plenty of other necro skills to choose from. Tactics on the other hand has been broken for years. Accept it and move on.
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